![]() ![]() These are the ones batted around in the media. Realization #2: Short half-life sources are the “sexy” ones A very small percentage of startups have any hope of achieving a positive ROI with advertising (which you need if you’re bootstrapping). This is not to say you can’t try advertising, but don’t count on it as a viable source of leads unless you have a chunk of change stashed away for this purpose. Once you stop paying you stop receiving clicks. Realization #1: If you’re bootstrapping, don’t plan to advertiseĪdvertising doesn’t build traffic “equity.” It doesn’t sustain at all. Given the above we can gather some interesting realizations: Long Half-life – SEO, email subscribers, RSS subscribers, Facebook fans (in some instances).Short Half-life – StumbleUpon, Twitter, Hacker News, Digg, a direct mailing, most referral links.Zero Half-life – Any kind of advertising.Using this observation we can classify traffic sources into one of three groups: The other interesting thing to think about: If I stopped maintaining this blog today, the organic search traffic would literally take years (by my estimates) to drop to 50% of its current value (that’s the definition of a half-life).įor the Twitter and Hacker News traffic, their half-life is about 12 hours. So while at first glance it would appear the social media sources brought in way more traffic than organic search due to the mountainous peaks of their curves, the compounding nature of the consistent organic traffic actually brought in around 70% of each of the other two peaks.ĭue to its tortoise-like consistency, organic search is always one of the strongest sources of traffic for this blog, even though the one-day totals of the social media spikes are 10-30x higher in any given month. If the above three graphs were all plotted with the same scale on the Y-axis, the organic search traffic would barely peak out above the apparent “flatline” traffic you see in the Twitter graph. Aside from the weekly trough on Saturday there is very little fluctuation month to month (what can I say, I guess reading Software by Rob is not everyone’s favorite Saturday night activity). But in this case the decay of traffic by the 13th was only down to around 250, and it was still at 298 by December 20th.Īnd finally, here’s my organic search traffic during this same time period: You’ll notice the scale of the Y-axis is 4000 visits (versus 7000 above) so this would appear to provide fewer visitors. I’ll also mention that even where it appears to have flatlined, around December 13th there are still around 65 visits per day, and by the 20th it’s down to about 16 per day. To understand the idea of traffic half-life, look at this Google Analytics screen shot from 6 weeks ago for traffic coming from Hacker News: Some decay faster than others, but they all die out eventually if you don’t invest time to maintain them. The concept centers around the idea that traffic sources decay over time. | | | |_1600_Scoreboard Title Text.I read this quote a few weeks ago. I don’t recall where it’s from, but it put into words a concept I’ve had in my head for ages but haven’t been able to communicate. I'd be interested in other users sharing their experience in terms of those temporary load freezes - do you have them too? (Might be shorter/not existent with low res texture pack/different versions?). I seem to remember that I also saw an autoaim option somewhere in the settings, which I might resort to soon. The game has multiple points where it expects you to exercise save/load scamming, you dont have to increase those incidents. ![]() Looking at comparison shots, I seam to be playing the hires version though.Īlso - play on easy. Played through the first three areas, I've got frequent temporary freezes when areas get streamed in (about 10 second pauses with sound and image hanging), and loading zones are actually "quite long" as well. With those values on 60 precise movements are still almost impossible, but for movement it feels ok. In my config joy pitch and yaw were already populated, and yaw had a negative value.Īround 60 should be considered "feels good".
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